Official atmospheric title announcement teaser and production screenshots of HOLOSYDE, my new retro PvE FPS project
My goal was to establish a unique visual contrast, pairing highly realistic, AAA environment art with holographic, glitching weapons and characters.
Technical Details:
- 48 modular meshes
- 2 deferred decals
- Advanced vertex blend materials
- 2K texture masks
- Extensive texture reuse across the environment
- Optimized polygon budget and VRAM footprints
- Performance optimized for stable 60 FPS
My Role: Art Direction, Environment Art, Technical Art, Blueprint Scripting and Pipeline Architecture
Project Concept: Old-school level design and gameplay fluidity wrapped in a dark, atmospheric sci-fi aesthetic
Current Stage: The showcased environments represent a "beauty corner" production benchmark
Wishlist on Steam: https://store.steampowered.com/app/4900010/HOLOSYDE
Special thanks to Janek Kasperczyk for some feedback: https://www.artstation.com/janek_kasperczyk